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The stunning graphics in the game are due to Unreal 2 engine. Unreal 2 engine.
Many people were a bit shocked to learn that this was an Unreal 2.x engine. It's not common for the sports game to emerge from a first-person shooter engine. Let alone Live Arcade, WoW cataclysm Gold let alone an actual sports game that's not an actual sports game. Many have believed that we've created WoW Cataclysm Classic with Unreal 3 technology that I'm sure the developers and artists here with Streamline Studios can take as an excellent complement. Although both engines are out of the Epic stable, the two engines are quite different underneath the hood. 2.x was designed with Xbox with the Xbox in mind therefore, it's optimized for Xbox. Unreal 3, of course is designed for next-generation platforms. This means that we've spent many hours implementing the improvements for the Xbox and transferring it to the Xbox 360, trying to get ahead of Unreal 3, in a sense.
If we look about it, WoW Cataclysm Classic has evolved a lot since the initial prototype, about time ago. It evolved from a realistic basketball game to an additional prototype: an Looney Tunes-inspired basketball experience, situated on the rocky rock formations in the Grand Canyon. In the beginning, it was deemed "over the over the top." It was also the very first version I ever witnessed, and it was the driving force behind the game we've created arcade multiplayer basketball that's almost completely ignored its own rules.
According to the game's designers that are responsible for the development of the Xbox Live Arcade game isn't anything different from creating games for the traditional platforms.
When they were working on the latest edition, Hector and Alex had presented the prototypes to the public getting lots of attention from various groups. Microsoft offered to bring WoW Cataclysm Classic onto Xbox 360 live. At first, we were skeptical about the possibility that a 50MB limitation could hold the game from getting to the level we wanted it to be. But, at the same time the game was accessible and the business relatively new, so we had the best chance to bring the game to the public. Let me state this in bold letters: God is the best Live Arcade. If it wasn't for Live Arcade, likelihood of launching a truly absurd game are extremely slim.
The process of designing a game specifically for Live Arcade is not much different from designing for other platform. In the end, there will be distinct strengths of, weaknesses, and limitations to each platform, however, those factors do not impact the game's design in major ways. Since the beginning, WoW Cataclysm Classic was created to work with a standard console joypad, and there were not many modifications to the controls that had to be made to adapt the game into the 360. Microsoft has come up with a number of standard tools for developers to use. They've also taken the hassle from things such as leaderboards.
Another interesting feature is the "standardization" award systems are the same across all X360 games and menus have common layouts. This allows players to have the chance to get into a game. Learn the layout of one, and then you've mastered them all. In the beginning I was concerned that standardization could turn into homogenization, and then affect gameplay fundamentals. The credit should go to Microsoft's Live team, since this was never the case.
I'm constantly concerned about the extent to which WoW Cataclysm Classic has deviated from the more realistic sports games such as NBA Jam or Pro Evolution Soccer. At work, we'll be talking about the way that real basketball games take place so it can be made more engaging and more plausible. It can help to some extent, however, because WoW Cataclysm Classic's core rules allow for excessive behavior We know that we must take this type of discussion with an eye on the ground. In a game that is so new it is difficult to determine is the "right" method of playing is? Our AI today isn't playing like an NBA professional would play, as they're not actually playing basketball, they're engaging in WoW Cataclysm Classic.
The idea is reinforced by talks with the 25 members who buy WoW Cataclysm Classic Gold have joined on board in the past nine months. "WoW Cataclysm Classic just...something other than. Yes, it's frightening, but the alternative is to work to create a clone for some another game." There's a reason for apprehension. What are our sources? What is the most enjoyable game similar to? Do we need to try to emulate the game we're playing or should we take pleasure in our differences and develop our own unique voice? If you're only able to draw only a few hints from sporting events, what other examples are there to draw from?

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